Empty seats are played by the computer.
Enter the code your friend shared. You will get the identical board.
Four hidden castles. One wandering queen. Every move is a secret battle.
The queen is wandering the realm. Four castles are hidden across the board — one belongs to each player. You can see yours. Nobody can see anyone else's.
Your job is simple: lure the queen onto your castle. But you do not control her alone.
Each round, place your coins on the four cells beside her — up, down, left, right. You may pile several coins in one direction, split them between directions, or place nothing at all.
Every bid is secret, and everyone places at the same time. When you are ready, lock your bid.
If the strongest directions are tied, she stays where she is. Your coins are spent whether they win, cancel, or move nothing.
The queen must finish her move on your castle. Passing over it does not count. Land there and you win immediately — and only then does anyone see where the other castles were.
There is also a secret treasure on your board that only you can see. It holds extra coins, but it loses coins every time the queen moves: the longer you wait, the less it is worth.
Land exactly on it and you collect whatever is left. Once claimed — or once it reaches zero — a new one appears elsewhere. So every treasure poses the same question: chase the castle, or chase the coins?
They see the queen, the board, and which way she moved. They see their own castle and their own treasure. They do not see your castle, your bids, your coin balance or your treasure — and you do not see theirs.
You may know where the queen went. You will have to guess why.
The queen cannot leave the board. If a move asks her to travel farther than the board allows, she stops at the wall and the extra movement is lost.
You have twenty seconds to place coins and lock your bid. If you do not lock in time, whatever you have placed is submitted for you. With no coins, simply pass.
If someone disconnects, one of the court's bots takes their seat. The bot knows only what that player could see. When the player returns, their seat can return to them.
During the game the hidden castles stay hidden. When someone wins, the secrets come out: all four castles, the queen's complete journey, the treasures that appeared, and who reached their castle.
The queen's journey is the story of the game.
Hide your castle. Spend your coins wisely. And pull the queen your way.